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AI Insights · Timothy · January 2021

Q4 2020 Performance of Top Waifu Games on Android in Australia

Explore the trends of the most popular waifu games on Android in Australia for Q4 2020. Sensor Tower provides a glimpse into downloads, revenue, and active users.

Q4 2020 Performance of Top Waifu Games on Android in Australia

As 2020 drew to a close, the waifu-themed gaming genre continued to engage players on Android in Australia. Sensor Tower data offers valuable insights into the performance of these games during the fourth quarter. Let's take a look at the top contenders and their metrics.

Illusion Connect by Superprism Technology Co., Ltd, which launched in late October, saw a significant surge in revenue, peaking at around $22K in the first week of November before stabilizing to about $9K by the end of December. Downloads followed a descending trend, from approximately 3.7K in the last week of October to just under 300 by year's end. Weekly active users started strong at over 6.6K but gradually decreased to about 4K in the final weeks of the quarter.

Sword Master Story, developed by Super Planet, didn't report any revenue for the first week but saw a rise to over $2K in early November. The downloads showed a consistent pattern, with a slight increase from 93 in mid-November to around 165 by the end of December. Weekly active users saw a small uptick, maintaining numbers just over 350 in the closing weeks of the quarter.

In contrast, Crush Crush - Idle Dating Sim by Sad Panda Studios Ltd experienced a revenue jump in mid-December, reaching nearly $1K. However, the game saw downloads drop to zero in the last week of December. Active users remained relatively stable, with a slight decrease from around 2.1K in early November to 1.4K by the quarter's end.

Azur Lane from Yostar Limited. had a strong quarter in terms of revenue, with an impressive spike to over $23K in the last week of December. Downloads for the game fluctuated slightly but ended the year on a high note with 261 in the final week. Weekly active users remained fairly consistent, with a slight growth from 799 in late November to 845 by the year's end.

Lastly, Honkai Impact 3-Part 2 by miHoYo Limited showcased a remarkable revenue increase, peaking at over $18K in the week before Christmas. Downloads saw a peak of 410 in late December, while active users showed growth, reaching 2.2K in the same period.

The data from Sensor Tower underscores the dynamic nature of the mobile gaming market, particularly within the waifu game category in Australia. For more in-depth analysis and insights, Sensor Tower's full suite of data tools is available for those looking to delve deeper into the mobile app market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021